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View Profile Dwarfwoot

31 Game Reviews

11 w/ Responses

okay.

I think you should put in more songs, and an options to turn them off. Also, maybe make the snake run smoother. and finally, fix the glitch that randomly kills you >_<
I randomly dies out of nowhere on lvl one, then tried again and was fine untill lvl 3 where i randomly died outta nowhere again.

GJaifhbvj

It was pretty fun, but i couldn't get past the "memory" part. it sounds like 7 notes, and i swear i copied it at least twice, but i never beat it. You should put in a bar or something that shows if you hit the right one, and every time you hit a wrong one it resets so that you know what your doing >_<

Petwoip responds:

If you need the code please PM me.

O.O

Holy Geez!
So.. many.. buttons... T.T
AWESOME game, but i can't controll that many buttons and watch, what i'm doing lol.

XceeD responds:

xD! Thanks for the review. I understand how you feel. The first time I played O2Jam, I felt the exact same way xD!

uhmm..

It was okay, not the best, but you made one mistake; a sociopath isn't a criminal, it's someone that believes that they are the only one in the world that matters.

popsicle-of-doom responds:

I don't know I thought a sociopath was someone that does something society doesn't accept which includes being a criminal.

. . .

-The Graphics were okay since you were going for a gba style.
-The shooting SUCKED, enemies could should through things, the shooting glitched alot, etc.
-The wlking/jumping SUCKED, it too was screwed up and glitchy.
-The enemies SUCKED, the only shot forward, and could be jumped over and killed from behind. + they did way too much damage in a short time.
-The shield systems SUCKED HARD! It went down uber fast, and cuz you couldn't even get the gun without being shot alot, you basically started with only half of it, and once it got down to the *BEEP* thing, it wouldn't recharge, it just kept beeping and beeping and i wanted to stab it >_>
-The level(s) was *okay* the first one was pretty lame, and the second one as well, but compared to the rest of the game, i'm not gonna complain that much.
-she Energy sword was not NEARLY long enough, and attacked WAY too slow.

Work on this alot more, and when it's better, re-submit it.

eh.....

Firstly, it mentions sending you a PW???
I beat it, then again, and i never saw a PW. there was a moment where it flashed a frame, but i could read that. And wtf is a noobcake anyway >_> I swear you made that up.

Secondly, This sucked, there was no real prize for winning, the questions were dumb, one or two of them were opinion based, and over all they were lame.

Maybe add catagoriez next time, like PS, Nintendo, Xbox, PC,
or something like that, and add more Qs. And if your going to have typed answer, don't ask for a definition, do fill in the blank or sumthin like that.

-good try.

Pretty fun.

It was a little bit hard on some of the really tight spots and corners, but not too bad. And i got confused when i died a few times cuz i didn't realize that the back of your string movesdifferently than the exact path you take, so blargh. lol.
I think it would be cooler if you added more color options, and an option to use a key board or mouse.
(also, for some reason when i changed the wall color, they didn't change, but the string did, so iono.)

fwe responds:

Yeah, that's what makes the challenge. It would be far too easy if the string just followed the path you took. Just like any other avoid game. The reason for the wall not changing is that the level is rendered once, so it will only change in the next level, whereas the string will change when you die and make a new one. Thanks for the review!

Needs improving

t's a fun game, but only if you have nothing better at all to do.. and i mean nothing.
The game really needs to have a bigger screen,
have sounds and maybe even some background music,
an explanation as to wtf is going on (what's with the random bulging green laser thing every time u start to shoot??)
power up (if there are any i didn't get to them, i only played a level or two)
And it would be great if there were some different controll schemes to choose from, 'cause i wasn't fond of the one that was used.

Swoot

Fun game!
I think you should add an option to turn of the sound though, and fix the error in your rules; it say to only avaoid gray blocks and red balls. It doesn't say u need to avoid Purple/blue/etc. balls, which also kill you >_<

Kalinium responds:

Ah, well spotted. Thanks, I'll look into fixing that.

Needs Work.

I thought it was retty fun to play, but need some improvements;
-add background music, and sound effects to the shooting at least.
-maybe add different background colors
-add a main menu, where you can look at controll setup, adjust said bacgground music/sounds and background color, and veiw credits or sumthing.
-fix the click and hold fire. It's really cheap 'cause it doesn't take away from the accuracy AND most enemies just walk into it.
-and finally, if possile make it smoother, it feels really glitchy and the enemies pop through the fire occasionaly instead of dying.

-Nintendo Pwns Xbox and PS -Music makes the world go 'round, not money. That's why god invented Limewire XD -Zelda, Mario, and Metroid are teh best. -1337'5 |=|_||\| -Yup.

Age 32, Male

Student

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Lacey, WA

Joined on 6/6/07

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